Legislation Details

File #: HIST-14500    Version: 1 Subject:
Type: Historical Status: Action Item
In control: City Council Meeting Agenda
On agenda: 8/2/2010 Final action: 8/2/2010
Title: 1) Approval of a Temporary Art Installation in Conjunction with the 2010 IndieCade Festival, and 2) Approval of a License Agreement with IndieCade and Artist John Derevlaney Related Thereto.
Attachments: 1. 1) Approval of a Temporary Art Installation in Con - A-1__10-08-02__CDD__CITY COUNCIL__INDIECADE PUBLIC ART - FINAL.docx, 2. 1) Approval of a Temporary Art Installation in Con - 10-08-02__CDD__ATT_INDIECADE PUBLIC ART.pdf
City of Culver City, California Agenda Item Report Meeting Date: 08/02/10 Item Number: A-1 CITY COUNCIL AGENDA ITEM: 1) Approval of a Temporary Art Installation in Conjunction with the 2010 IndieCade Festival, and 2) Approval of a License Agreement with IndieCade and Artist John Derevlaney Related Thereto. Contact Person/Dept.: Jeremy Green & Christine Byers/Cultural Affairs Phone Number: (310) 253-5764 and (310) 253-5776 Fiscal Impact: Yes [x] No [] General Fund: Yes [] No [x] Public Hearing: [] Action Item: [x] Attachments: [x] Commission Action Required: Yes [x] No [] Date: 07/13/10 Public Notification: Meetings and Agendas - Cultural Affairs Commission (); Stephanie Barish and Celia Pearce/IndieCade (E-Mail); Culver City DBA (E-Mail); The Culver Hotel (E-Mail); Chamber of Commerce (E-mail); John Derevlaney (E-Mail); Property Owners, Occupants, and Businesses within 500’ Radius (to end of block) (Mailed 7/19/2010); Meetings and Agendas – City Council (07/29/10) Department Approval: Sol Blumenfeld: (07/20/10) City Attorney Approval: Carol Schwab (by H. Baker) (07/28/10) Chief Financial Officer Approval: Jeff Muir (by N. Kimball) (07/28/10) Acting City Manager Approval: Martin R. Cole (07/29/10) RECOMMENDATION: Staff recommends the City Council 1) approve a temporary art installation in conjunction with the 2010 IndieCade Festival (Festival), and 2) approve a license agreement with IndieCade and artist John Derevlaney related thereto. BACKGROUND: The third annual IndieCade Festival is scheduled to take place in downtown Culver City on October 8, 9, and 10, 2010 and comprises multiple components at various Culver City venues. The Agency Board approved Sponsorship of the event in the amount of $10,000 at the Redevelopment Agency meeting on May 3, 2010. The City Council and Agency Board have designated IndieCade as both a City- and Agency- sponsored event. Last year, there were 250 dedicated conference attendees; festival attendance reached a total of 3,000 over the three day period. For 2010, IndieCade’s goal is to attract a larger sector of the general public through new and various marketing outlets, with an expectation of 250-300 conference attendees, and up to 5,000 festival attendees over three days. City of Culver City, California Agenda Item Report In discussing the artistry of the festival and the desire to increase public awareness, Stephanie Barish, one of the Festival organizers, approached staff with the concept of including temporary art as a component of the Festival. At the May 11, 2010 Cultural Affairs Commission (CAC) meeting, the CAC reviewed and approved a Request for Proposal (“RFP”) for a temporary art installation in conjunction with the 2010 IndieCade Festival. The CAC also approved a maximum of $5,000 from the Art Fund (Fund 413) for costs associated with coordination, fabrication, installation and deinstallation of a temporary art installation. The RFP was sent out on May 25, 2010 and by the deadline of June 25, 2010, six proposals had been submitted. Dr. Celia Pearce, IndieCade Festival Chair, game designer and professor of Digital Media at Georgia Tech, convened a panel of experts in the field of gaming to review each proposal and make a recommendation to the Cultural Affairs Public Art sub- committee (Chair Koosed and Vice Chair Hanami). The panel members were: Dr. Katherine Milton, JoAnne Northrup, Eddo Stern, and Dr. Pearce. Biographical information on each panelist is attached. On Monday, June 28, the panel presented the preferred proposal to the CAC Public Art sub-committee for review and comments. At the July 13, 2010 CAC meeting, the CAC unanimously recommended that CulverLand be approved by the City Council as the Temporary Art Installation in conjunction with the 2010 IndieCade Festival. DISCUSSION: CulverLand The IndieCade Public Art panel recommended CulverLand as its first choice, with the general assessment that this was by far the best proposal submitted. The proposed project is both a game and a public art installation that extends throughout downtown Culver City. The panel in particular liked that this piece was low-tech, visually striking with a Mondrian-style aesthetic, and would draw attention to the festival, while engaging festival visitors as well as passersby. The proposal is well-developed and was created by a Culver City-based artist, John Derevlaney. There were some concerns that the game might be overly simplistic, but it was also acknowledged that it was the most accessible to the public of the proposals received. The CAC Public Art sub-committee concurred with the IndieCade panel and felt that the proposal was vibrant, would have a significant visual presence as temporary art, City of Culver City, California Agenda Item Report and represented the creative sector of Culver City. They felt that the concept would stand alone as public art even after the IndieCade Festival concluded. At the CAC meeting on July 13, 2010, commissioners asked about graffiti, wear and tear, environmental friendliness of the paint, and the vibrancy of the paint. The CAC requested that the following conditions be attached: • That the artist include a provision for ensuring that the proposed materials are both durable but can be easily removed from the pavement during deinstallation without long-lasting damage to the concrete; and • That the costs associated with installation and removal of the paint to the paved surfaces be included in the budget; and • That the method for preparation of the paved surfaces, installation and removal of the paint be outlined in the overall project plan including a method to keep the paint out of the storm drains; and • That proof of evidence of liability insurance coverage shall be secured; and • That additional instructional signage be located on the pavement adjacent to the game board to provide users with game rules, making the game accessible to those who come across it while walking in downtown. The CAC recommended that the art installation be completed before the opening of the Festival, which is scheduled for October 8 - 10, 2010. This would help draw attention to the Festival opening. The installation is anticipated to remain in place at least until late October. Installation of Art Work: The art work is proposed to be placed in the public right-of-way on Culver Boulevard from Main Street to Ince Boulevard. The material of choice is a paint used for marking streets. Public Works Department staff has been working with the artist and other City departments to confirm that all concerns are addressed. Some prototyping and testing have be done to find the most durable, anti-slip brand of paint for adhesion to the pavement that can also be removed without causing any permanent damage. The Public Works Department will determine specific conditions related to the installation and deinstallation of the art. A license agreement is proposed to be entered into between Ms. Barish of IndieCade, the artist and the City acknowledging that the art work is temporary, and that the City would not be responsible for loss or damage to the art work during installation. (Cities such as West Hollywood are providing financial support at similar levels for these costs.) The license agreement will also include an indemnification and hold harmless clause and require evidence of liability insurance coverage. City of Culver City, California Agenda Item Report FISCAL ANALYSIS: The Cultural Affairs Commission approved a maximum of $5,000 out of the $50,000 budgeted for FY 2010/2011 Art Fund for Temporary Art Displays & Exhibits (41300676) to cover the costs for the art installation. Of the $5,000, $500 will be paid to IndieCade for costs associated with the RFP process and for convening the review panel. The other $4,500 will be for artist supplies and materials. The proposal budget for CulverLand is currently $3,900 but it is likely that the artist will expend the remaining $600 budgeted for this effort. ATTACHMENTS: 1. RFP 2. IndieCade Public Art panel bios 3. CulverLand proposal MOTION: That the City Council: 1. Approve CulverLand as the Temporary Art Installation in conjunction with the 2010 IndieCade Festival; and 2. Approve a License Agreement with IndieCade and artist John Derevlaney; and 3. Authorize the City Attorney to review/prepare the necessary documents; and 4. Authorize the City Manager to execute such documents on behalf of the City. MEETING DATE: August 2, 2010 AGENDA ITEM: Consideration of a Temporary Art Installation in Conjunction with the 2010 IndieCade Festival. ATTACHMENTS Pages 1. RFP 1-3 2. IndieCade Public Art panel bios 4 3. CulverLand proposal 6-35 ! Request for Proposals (RFP) for a temporary art installation SUBMIT TO: ART@INDIECADE.COM REQUEST FOR PROPOSALS (RFP) for a TEMPORARY ART INSTALLATION The City of Culver City is seeking submission of proposals for a game-themed temporary art installation in conjunction with the 2010 IndieCade International Festival of Independent Games to be held the 8, 9 and 10, of October 2010 in Downtown Culver City . Proposals may be for already-existing art work or for art work speci?cally created for this installation. The objective is to help increase the number of visi- tors to the event by attracting a larger audience through an art component. IndieCade is an alliance of industry producers and leaders, founded in 2005 by Creative Media Collabo- rative, which supports independent game development. IndieCade strives to maintain the artistry in the entertainment software (computer and video games) industry , a $25 billion industry worldwide. The art which made computer and video games so compelling, has become its own artistic genre and industry . For more information on IndieCade, please visit www.indiecade.com The heart of Downtown Culver City is located at the intersection of Washington and Culver Boulevards, just off the 10 Fwy . Downtown is a pedestrian friendly area that includes a plaza, historically signi?cant sites such as The Culver Studios and the Culver Hotel, and many restaurants and shops. (For more in- formation on Culver City , please visit www.culvercity .org) IndieCade events will take place in multiple restaurants, art galleries, production studios, theaters, parks and other venues in or near Downtown Cul- ver City . Possible Project Sites, Visibility & Materials All art work must be publicly visible 10 hours a day , seven days per week. If art is to be installed on private property , the artist must obtain written permission from the property owner and include this in his or her submission. All media will be considered as long as it is durable enough to with- stand the elements for a minimum of one week or up to three months. Several installation options for temporary art exist in and around Downtown Culver City , including: o Parking structures o Town Plaza o Various building facades o Media Park o Store fronts o Sidewalks ATTACHMENT 1 1 ! Request for Proposals (RFP) for a temporary art installation SUBMIT TO: ART@INDIECADE.COM Installation/De-installation and Insurance The artist assumes the cost for installation and de-installation and responsibility for coordination of the same. The artist shall insure the artwork against loss/damage during transportation, installation/de- installation, as well as liability . In addition, an agreement with the City of Culver City will be required. IndieCade will work with the selected artist to coordinate these and other details. Submission Requirements The deadline for submissions is 5 PM on Monday , June 21, 2010. Submissions are to be made electroni- cally to ART@INDIECADE.COM. Each submission must include the following: Resume or CV References: Address, telephone and e-mail contact information for two professional references quali?ed to speak to your design achievements and performance Short narrative of concept and description of materials (minimum of 1-2 para- graphs, maximum of 1 page) One (1) CD containing jpgs at 200-300 dpi each with a minimum of 2 and a maxi- mum of 5 images of your design concept (do not include multiple images or views onto one jpg ?le) and a minimum of 2 and a maximum of 5 images of previous work. Image list: Include image number, title, medium, dimensions, date, location, client and brief written description of each image (25 words or less). Detailed fee schedule Detailed timeline for design, fabrication, and installation Please Note: The due date is the receipt date. Submissions will not be returned and will become the property of the City of Culver City . Budget/Timeline The total funding available for this project is $5,000 which includes a $500 stipend to IndieCade for co- ordination. The City of Culver City reserves the right to cancel or postpone the project or otherwise not select any artist for this project. Submission materials will not be returned and become the property of the City of Culver City . 2 ! Request for Proposals (RFP) for a temporary art installation SUBMIT TO: ART@INDIECADE.COM Selection Process A panel of industry experts will review all quali?ed submissions and make a recommendation to Culver City’s Cultural Affairs Commission of up to three art proposals for further consideration. The Culver City Cultural Affairs Commission (“CAC”) will consider the panel’s recommendations and made a rec- ommendation to the City Council who make the ?nal decision. Exact dates for the CAC and City Council meeting will be determined in the near future. Tentative dates are as follows: Tuesday , July 13, 2010 – Culver City Cultural Affairs Commis- sion considers panel’s recommendations. Monday , August 2, 2010 – City Council/Redevelopment Agency considers CAC’s recommendation and makes ?nal decision. Address Get Directions My Maps Globe, USDA Farm Service Agency, GeoEye, U.S. Geological Survey, Data CSUMB SFML, CA OPC, Map data ©2010 Google - Print Send Link To see all the details that are visible on the screen,use the "Print" link next to the map. Page 1 of 1 culver city - Google Maps 05/22/2010 http://maps.google.com/maps?hl=en&tab=wl Criteria for Selection Submissions will be evaluated based on the following criteria: Design: Proposed design, including: Overall artistic merit Relevancy to IndieCade Festival and appropriateness for Culver City site Fee schedule: Reasonable not-to-exceed fee. Timeline: Realistic fabrication and installation timeline that ?ts within the parameters of the City’s proposed timeline. For questions, please contact: B. Christine Byers Public Art & Historic Preservation Coordinator City of Culver City (310) 253-5776 christine.byers@culvercity .org 3Culver?City?IndieCade?2010?Art?Grant?Jury? ? Dr.?Katherine?Milton? Katherine?Milton?is?the?founding?director?of?The? Aesthetic?Technologies?Lab?of?Ohio?University’s? College?of?Fine?Arts.?She?has?studied?online? communities?for?more?than?a?decade?and?writes?on? the?subjects?of?leadership,?creative?collaborations,? and?distance?education.?Her?digital?outposts?include? Norrath,?Azeroth?and?Second?Life.?? ? Photo?Caption:?Katherine?Milton?with?her?Second?Life? avatar.? ? ? JoAnne?Northrup?? JoAnne?Northrup?is?dedicated?to?bringing?artists? who?use?pioneering?techniques?and?inventive? materials?into?the?mainstream?conversation?about? contemporary?art?and?innovation.?She?is?chief? curator?at?the?San?Jose?Museum?of?Art,?where?she? organized?the?first?touring?survey?exhibitions?and? publications?on?digital?animation?artist?Jennifer? Steinkamp?(2006)?and?LED?light?sculptor?Leo? Villareal?(2010).? ? Photo?Caption:?JoAnne?Northrup?enjoys?an?edible? installation?by?Jennifer?Rubell?at?the?Rubell?Family? Collection,?Miami,?2009.?? ? Eddo?Stern? Eddo?Stern?is?an?artist?and?game?designer.?He?was? born?in?Tel?Aviv,?Israel?and?lives?in?Los?Angeles.?His? work?explores?the?uneasy?and?otherwise? unconscious?connections?between?physical? existence?and?electronic?simulation,?surrounding? the?subject?matters?of?violence,?memory?and? identification.?He?is?a?strong?advocate?for? independent?game?development,?and?the?inherent? potential?of?game?design?as?a?medium?for?artistic? expression?and?cultural?impact.?He?is?an?Associate? Professor?at?the?Design?Media?Arts?Department?at? UCLA.?Online?at?http://www.eddostern.com? ? ? Celia?Pearce?with?IndieCade?CEO?Stephanie? Barish?at?IndieCade?2009.? ? Celia?Pearce? Celia?Pearce?is?a?game?designer,?author,?researcher,? teacher,?curator?and?artist.?She?currently?is? Assistant?Professor?of?Digital?Media?in?the?School?of? Literature,?Communication?and?Culture?at?Georgia? Tech,?where?she?also?directs?the?Experimental?Game? Lab?and?the?Emergent?Game?Group.?She?is?the? author?or?co-author?of?numerous?papers?and?book? chapters,?including?Communities?of?Play:?Emergent? Cultures?in?Multiplayer?Games?and?Virtual? Worlds?(MIT?2009).?She?is?Festival?Chair? for?IndieCade,?the?international?festival?of? independent?games,?and?a?founding?partner?in? Codename,?an?indie?game?label.? ? ATTACHMENT 2 4 Culver LAND An art installation and functioning game for 2010 IndieCade in Culver City Proposal by John Derevlany (REVISED July 23, 2010) ATTACHMENT 3 5 2 index 3 overview 5 benefits to IndieCade and Culver City 6 the art of Culver LAND 7 a unique gameplay mechanic 8 Basic Game Rules 9 Rules - Details 12 Additional/Optional Rules 14 Specs 18 Materials 20 Testing of materials 21 Budget 22 “Plan B” – alternative scaled-down version of Culver LAND 24 schedule 26 artist bio 27 professional references 28 Appendix A – Automotive Color Surveys 30 Appendix B – EZ Paint specs 31 Artist Resume 6 3 Culver LAND is a large-scale, temporary art installation that also functions as a simple game with a unique gameplay mechanic. Culver LAND turns a one-block area of downtown Culver City into a giant game board. Imagine a cross between the board game “Candyland” and the sidewalks of Culver City, where YOU are the playing piece. Culver LAND proposes the installation of approximately 107 (6’ X 6’) squares and 4 hexagons on the sidewalks of Culver Blvd. between Ince Blvd. and Main Street. The squares would be applied in six different colors, primarily with temporary, non-toxic, water-based “marking paint.” A small portion of the squares will feature temporary, adhesive floor graphics (like the kind used in supermarket floor advertisements) 7 4 The actual game of Culver LAND involves players competing against each other to reach the end of one of two “game boards” on the North and South sides of Culver Blvd. between Main St. and Ince Blvd. Players can start on any square. Forward progress on the game board is determined by the colors of passing cars, and how they correspond to the color of the square each player is standing on (if you’re on a green square, and a green car passes, you move forward; if not, you wait). The colors of the squares are based on the six most popular car colors. Players stay on the sidewalk at all times, and obey all pedestrian laws. Each game begins and ends on ONE side of the street. There is no pedestrian street crossing during gameplay. The games on the North and South side of the street are essentially identical. 8 5 Culver LAND benefits to IndieCade and Culver City: o Functions as both a work of art and a playable game. o Provides a striking and attention-getting visual statement – what better way to say “IndieCade is in Culver City” than by turning downtown into a giant game board? o Ties the IndieCade venues together – events will most likely take place in venues stretching from Media Park to the Culver Hotel (and beyond). The Culver LAND game board is designed to provide a geographical link between the various locations. o Surefire attention-getter for both Culver City and IndieCade with its unique size and scope. It easy to drive by a single piece of art…unless that art stretches for more than a city block, and has people interacting with it. o Specifically designed to be both safe and temporary. o Gameplay can be customized to benefit local business (ex: “special squares” in front of businesses on gameboard can entice players to patronize those businesses) o Finally, a fun use for all our local traffic! 9 6 The Art of Culver LAND I’d like to say Culver LAND is a work of sprawling Minimalism, with roots in reductive art theory, and inspired by the works of Piet Mondrian, Mark Rothko, and Frank Stella. But the truth is: my inspiration came from the game “Candyland.” Culver LAND is a collection of large, colorful boxes and shapes, designed to make you smile and play. It is meant to make a visual splash that draws attention to both Culver City and the IndieCade festival. It is a giant game begging to be played. 10 7 A Unique Game Play Mechanic Player movement is determined by the colors of passing cars One of the main game-design objectives of Culver LAND was that it be simple. Both children and adults should be able to play this game. This meant minimal rules and minimal strategic decisions. Many of the simplest board games are driven by some kind of randomizer – such as picking a card or rolling dice. In order to avoid providing additional game materials, Culver LAND’s randomizer is powered by the colors of passing cars. The game board’s colors are based on the most popular auto colors in North America – Black, White, Silver/Gray, Blue, Red, and occasionally Green|1010| (see chart above, as well as Appendix A for information about DuPont’s annual automotive Color Popularity Survey). |1010| Note: brown is actually slightly more popular than green, but I felt green contributed a lot more to the aesthetics of the game board. 11 8 BASIC RULES (simple version) The simplest and most basic rules of the game will be detailed on the black adhesive squares that are part of the game board (every 5 squares or so). More “advanced” rules and suggestions for gameplay variations will be posted on a signs near the corner of Main Street and Culver Blvd., as well as on the CulverLand.com website. Here is the basic game rules square that will appear on the game board. 12 9 Culver LAND Game Rules Details 1. Up to three players at a time compete against each other. 2. Players all start on the same square. 3. Players can start anywhere on the game board, but it’s recommended that they start at the beginning of each game board (North side game board begins at the Kay `n’ Dave’s corner; South side game board starts by the Harry Culver Statue in front of the Culver Hotel). 13 10 3. Choose a lane of Culver Blvd as your “watch lane.” Players always stay on the sidewalk “game board,” and NEVER venture into the street during gameplay. However, players do WATCH the car traffic as it passes by. At the start of each game, players choose to watch one of the three lanes on their side of Culver Blvd. This is their “watch lane” and determines where they move on the “game board. 14 11 4. Game begins as soon as traffic light turns green, and traffic begins moving through each player’s “watch lanes.” 5. Move ahead one space every time a car matching your square passes by you in your Watch Lane. Example: you are standing on a black square. You cannot move until a black car passes by in your “Watch Lane.” (The car must pass your location in order for you to move forward on the game board. Merely seeing it approach in the distance is not enough to allow you to move.) 6. First one to reach the end of the game board wins. 15 12 ADDITIONAL/OPTIONAL RULES Playtesting of the Culver LAND game will begin in mid-August. We are hoping to develop additional rules and gameplay variations. These rules will be available on-line as well as posted on signs near the corner of Main Street and Culver. Players will be encouraged to submit their own ideas for gameplay, which will be reviewed and posted on-line as well. However, it will be possible to play Culver LAND with the basic rules listed above (and on the adhesive black squares). Additional rules are mostly designed to enhance the existing gameplay. For instance… Motorcycles are “wild.” Players move ahead one space if any motorized vehicle with two wheels, regardless of its color, passes by in their watch lane. This includes motorcycles, scooters, and mopeds. Non- motorized bicycles do not count, since they tend to stay in the lane closest to the curb, which gives the player with this Watch Lane an advantage. The Red-Light Jump-Ahead Rule. While playing the game, if the traffic light behind you turns red, you can “jump ahead” to the square color matching the color of the first car stopped at the light in your Watch Lane. Example: you have chosen the lane closest to the curb as your Watch Lane. The first car waiting at the light in your watch lane is red. You “jump ahead” to the next red square, regardless of where you are on the game board. (If the color of the first car does not match ANY of the six colors on the game board, choose the second car waiting in your watch lane at the light.) Once the traffic light turns green again, continue playing as before. 16 13 Special Squares. First one to reach a “special square” gets some kind of benefit from the other players. For instance, the first player to reach the square in front of the entrance to Kay `n’ Dave’s can demand the other players buy him/her a margarita. Or the first player to reach the square in front of the M Café entrance can demand the other players purchase some kind of meal for him/her from that establishment. ( The creator of Culver LAND is happy to work with any nearby merchants in developing rules or other business promotions that could enhance gameplay.) 17 14 SPECS Length of “game board” 342 feet (approx.) on the South side of Culver Blvd. (57 squares) 300 feet (approx) on the North side of Culver Blvd. (50 squares) Total Squares 107 squares (50 on the North side, 57 of the south side of Culver Blvd.) 68 squares are fully covered in temporary paint 20 “black” squares are covered with street graphic adhesive 19 gray squares are left “natural,” but contain stenciled type 18 15 All squares will follow existing sidewalk patterns – the concrete on the North side is set in squares of approx. 6’ X 6’. The south side is set in squares of approx. 3’ X 3’, except for the area right atop the old Washington Blvd, which is just raw asphalt. Color breakdown of squares: 20 Black squares (adhesive) 19 Silver/Gray (left natural, but with lettering) 19 White 19 Blue 19 Red 11 Green There are less green squares because green is a much less popular color for cars. Note: Color breakdown may be subject to some minor adjustments following playtesting. For example, if there are just not enough red cars passing by, we may have to reduce the number of red squares slightly. Why are some squares painted, and some are not Simple answer: they just don’t make temporary marking paint in black or gray/silver. The only alternative is a more permanent paint that will be difficult to remove. We also needed some simple way of incorporating the rules in the game board, so we chose to put them on the black square. 19 16 Detail of Gray square “Natural” concrete surface Painted black border (2 inches wide) Painted lettering (white) identifies square as “gray” or “silver” 20 17 Total Hexagons 1 large “Start” hexagon (12’ X 12) by the Culver Hotel for the South side game board 1 small “Start” hexagon (6’ x 6’) by the Kay `n’ Dave’s corner for the North side game board (this “Start” is smaller due to space limitations) 2 “End” hexagons (6’ X 6’) – one at Ince and Culver on the South Side, and one at Main Street and Culver on the North side. Culver Hotel “Start” Kay ‘n’ Dave’s corner “Start “ End” Hexagons Note: the hexagons are primarily painted on the sidewalk surface, except for the black portion, which is an adhesive street graphic. 21 18 Materials The Culver LAND game board will be installed with a mix of temporary “marking paint” and adhesive street graphics. There will be approximately 68 six-foot-by-six-foot squares fully covered with temporary paint, 19 six-foot-by-six-foot squares outlined in temporary paint with stenciled lettering, and 4 hexagons mostly done with temporary paint. Temporary Marking Paint is the kind of paint used for marking dig/build locations on pavement by construction workers. It is also used for large public events, such as painting a special line down the center of a street for a marathon. This kind of paint has been around for decades and is well known in the construction community. I am planning to use water-based (instead of solvent based) marking paint, which naturally fades within a few weeks. We are currently testing several different kinds of temporary marking paint for durability, removability, and anti-skid qualities. Temporary marking paint does not come in black, gray, or silver. This is why the gray/silver square is being left its “natural” gray color, and the black will be done as an adhesive street graphic (with the game rules printed on it). This street graphic is similar to the “floor advertisements” found in supermarkets, shopping malls, and other spaces. My first choice of street graphic material is the Avery Dennison MPI 6121, which is specifically designed for outdoor use. It micro-fractures when installed, so the texture is almost identical to the concrete surface it is placed on. 22 19 Both paints and street graphics can be removed via power washing. Some of the materials being tested can be removed easily with a wet mop or sponge (although these materials tend to be less durable as well). 23 20 Testing of Materials Testing is currently underway on the various materials in the downtown area. We will hopefully have some conclusive results to report by the August 2 City Council meeting. Some of the paints under consideration include… E-Z Paint – one of the most environmentally-sound temporary paints, as well as one of the easiest to remove (a wet mop will take off 95 percent of the paint). However, some of the colors are prone to chipping and smearing on traditional sidewalk concrete. However, it held up surprisingly well on the “asphalt” section of the “sidewalk” between the Culver Hotel and Parcel B. The manufacturer claims it will last 6-9 weeks. Our own tests indicate it has a much shorter lifespan than this. Krylon Industrial Quik-Mark™ Water-Based Inverted Marking Paint – this paint looks great and is the most durable but it can only be removed with power washing. However, it is designed to naturally fade away, after about 6-12 weeks. “Car Art Paint” by Duplicolor – normally used for temporary paintings on motor vehicles, Car Art Paint can also be used on other surfaces. It can be easily removed with a mop and water, and it actually comes in black. The overall look and durability of Car Art Paint is not great. I wouldn’t use it for the squares, but I would use the black paint for outlining the squares. 24 21 BUDGET - $4500 $1000 – water-based marking paint (approx 150 cans – two for each square) $3000 (estimated) – adhesive street graphics (black, with type) $500 – clean-up; miscellaneous items (tape, stencils, etc.) $4500 - TOTAL Note: clean-up costs could vary greatly depending on the type of paint used, and how quickly the City wants it removed (if we need to immediately remove everything with a power washer that will cost more than letting it fade naturally). 25 22 “Plan B” - Alternative “Scaled Down” version of Culver LAND While our goal is to install the full version of Culver LAND, we have also prepared a smaller, scaled- down version of the art/game that would ONLY be installed on the temporary asphalt “sidewalk” between the Culver Hotel and Parcel B. This “Plan B” version of the game is exactly the same in every way except it is smaller. Approximately 125 feet long, Culver LAND “Plan B” features 19 squares (instead of 107), and two hexagons (instead of 4). Four of the squares would be adhesive street graphics with the rules printed on them, three would be “natural” color (with stencil lettering), and 12 would be made with temporary paint. Advantages n Easier and less expensive to install and remove n The location is a “temporary” piece of pavement that will eventually be torn up when Parcel B is developed, so there is no threat to permanent, prime sidewalk 26 23 n “Rough” texture of pavement provides more “anti-slip” quality than other sidewalk areas -- even with paint on it. n The environmentally-superior paint (EZ Paint) performed well on this asphalt in testing, providing strong colors and durability, as well as ease of removal n A particularly unsightly piece of pavement can be turned into art (although this is true of both versions of Culver LAND) Disadvantages n Smaller size of game has less impact and publicity potential n Doesn’t tie various IndieCade venues together like the larger version Budget (rough) $300 paint $1200 – adhesive street graphics $500 – miscellaneous $500 – clean-up $2500 - Total 27 24 Schedule July – begin testing of temporary paints and materials in artist’s driveway, as well as locations in downtown Culver City (ongoing) Early August – presentation of Culver LAND concept to Culver City Redevelopment Agency as well as downtown businesses. Mid-August – build initial Culverland.com website, with explanation of game and public art; will also include page for comments and community input -- Begin playtesting game at site location. Basically, we will play a very rough version of the game using a minimal amount of sidewalk chalk, and watching the local car-color traffic. Consideration of any changes to colors or configuration will be immediately presented to the city (although it is not likely there will be major changes). Late-August – begin printing and testing street graphic September 29 (Wednesday) – the day after the Tuesday Farmer’s Market, we will begin sweeping and painting the sidewalks on both side of Culver Blvd, between Main Street and Ince Blvd.). September 30 (Thursday) – the game will be open for playing and/or publicity. Paint touch-ups will be done for the next two weeks to make sure the art stays fresh. 28 25 Oct. 5 (Tuesday) – Farmer’s Market. The Market will overlap the game board. We’d like to have an information booth at the market about the game. Perhaps some other kind of “game event” can be scheduled during the Farmer’s Market as well. Oct. 7 (Thursday) to Oct. 10 (Sunday) – IndieCade takes place throughout downtown Culver City. Oct. 11 (Monday) – Clean-up begins. The area closest to Main Street and the upcoming Tuesday Farmer’s Market would be cleaned first. The clean-up may take one day or several days, depending on the materials used; or whether the installation is allowed to fade “naturally” 29 26 ARTIST BIO John Derevlany is a writer, artist, animator, game designer, and Culver City resident. His experience producing hundred of hours of live action, animated, and reality TV have familiarized him with the complexity of executing such large scale (and offbeat) undertakings like turning a city into a giant game board. Some of his producing “spectacles” include the controlled chaos of the kids and puppet dance show “Jim Henson’s Animal Jam,” and the Election Map on the 1996 “Politically Incorrect Election Special,” in which the Presidential poll results were tracked with a gymnasium-sized floor graphic of the U.S.A. filled with children in blue and red shirts (depending on how that state voted). He has also entered an original electronic game in the IndieCade festival – a “first person stomper” game called “Giant Big Shoe Man.” He is active in the Culver City community and is a member of the Culver City Advisory Committee on Redevelopment. 30 27 PROFESSIONAL REFERENCES qualified to speak to artist’s Design Achievement and Performance 1. David Javelosa – Professor, Academy of Entertainment Technology at Santa Monica College. E-mail: javelosa_david@smc.edu Phone: 310-434-3700 Address: The Academy of Entertainment Technology 1660 Stewart Street Santa Monica, CA 90404 2. Steve Stajich – critic, playwright, long-time columnist Santa Monica Mirror E-mail: stajich@verizon.net Phone: 310-396-0716 Address : 2912 4th Street Santa Monica, CA 90405 31 28 APPENDIX A 32 29 33 30 Appendix B 34 31 Appendix C JOHN DEREVLANY 4139 Center Street, Culver City, CA 90232 johnderevlany@yahoo.com (310) 287-1232 http://mycomputerhatesme.com/ 1995-present TV Producer / Creator Created or developed several TV shows including: ° Animal Jam – creator – Discovery Kids/Jim Henson Company (2003) ° Monster Buster Club – co-creator – Disney XD/Marathon Ent. (2007) ° Wayside – developed from Louis Sachar books – Nickelodeon (2007) ° Gerald McBoing Boing – based on Ted Geisel film– Cartoon Network (2005) ° Doki Adventures – pilot writer – Discovery Kids Latin America (2009) ° Austin Stories – MTV – pilot co-writer (1997) ° Singled Out – MTV – pilot co-writer (1995) 1993- present TV Writer Animation: Kick Buttowski (Disney XD – Story Editor), Rekkit Rabbit (Disney Europe), League of Super Evil (Cartoon Network), Johnny Test (C.N.), Angry Beavers (Nickelodeon), Space Ghost Coast to Coast (C.N.) Live Action: Rollergirls (A&E), Politically Incorrect (Comedy Central), TV Nation (Fox, NBC), This Just In (ABC), What’s so Funny (Fox), All That (Nickelodeon), Trashed (MTV), BRATS of the Lost Nebula (WB), Steven Banks Show (PBS), Night After Night with Allan Havey (Comedy Central) 2006-present Game Writer / Designer Hullabaloo DVD Game (Cranium - writer) BrainSlapper – flash game for infants (creator) Giant Big Shoe Man – console game using dance pad (creator) 2008-2009 Website Creator BestParentEver.com – once-popular parenting blog and forum StuffStickFigurePeopleLike.com – blog for stick figures Lazyman.info – lifestyle site for lazy people MoronAnswers.com – like yahoo.answers, but for morons UkeTilUPuke.com – the world’s greatest punk ukulele band 1985-1993 Author, Editor and Journalist Yuppies Invade My House at Dinnertime (book author). Hoboken Reporter (editor). Freelance articles: Seventeen, Village Voice, National Lampoon EDUCATION 1982-85. NEW YORK UNIVERSITY. B.A. Magna Cum Laude SKILLS Writer, director, cinematographer, animator, editor, visual effects 35